bugs fixed, gameplay trailer released


This is just a small update that fixes some bugs that flew under the radar as I was implementing the last round of revision before launch. The following issues should now be fixed.

X---vapor fiend remains invisible when spawing within aggro range on map load

X---weapon armed when starting new game after quitting game

X---jude not spawning after fighting her and reloading (with save after cutscene)

X---load game inside NPC interact range softlocks when hit with bat

X---battle softlocks when last enemy dies to corrosion while enemy card is on the field

Some of these would have been pretty frustrating for players so I'm glad I caught these with the help of my friend.

I'd also like to point to some new videos which show gameplay footage, for anyone who might be on the fence about trying the game and want to see more.

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